Linktribution

Posted on March 31, 2008 by James Sigler.
Categories: Creative Commons.

I learned a new word today from Alan Levine.

Linktribution » CogDogBlog

So I tossed out a new word — Linktribution– attribution via a web link, or offering a “linktribute”. Corny, silly word game. Dave liked it. He was even faster to the blog.

Ok, so it’s not a real word . . . yet. However, it makes sense in the Creative Commons blogosphere. Unless it is in the public domain, things shared on the internet want at least credit. Can’t the attribution just be a link - linktribution? How does this affect student attribution for sources used on their research? What do you think, yeah or nay?

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From Analog Textbooks to Wikibooks

Posted on March 28, 2008 by James Sigler.
Categories: Textbooks, Barriers, Wiki.

The textbook industry holds a strangling monopoly on public education in the US. A handful of huge publishers produce a very large majority of the textbooks in this country. That is a huge chunk of money. With large amounts of money comes large amounts of lobbying to hold on to the large amounts of money. The lobbying money buys influence to maintain the status quo of buying textbooks. Web Fryer addresses textbooks in his blog post

Moving at the Speed of Creativity
Sorry honey, you can’t believe everything you read in your printed science textbook

WE ARE WASTING MILLIONS OF DOLLARS IN OUR COUNTRY PURCHASING PAPER-BASED, ANALOG TEXTBOOKS WHICH ARE OUT OF DATE AND OBSOLETE, IN MANY CASES, THE MOMENT THEY ARE PRINTED. We do NOT need to purchase ANY more paper-based textbooks in our schools. Instead, our school districts should be purchasing laptop computers for EVERY student which permit them to access up to date, multimedia and multi-sensory information online: Holding the OLPC! Unfortunately, the textbook lobby and textbook industry continues to maintain a virtual stranglehold on VAST quantities of public funding for education in the United States.

Spending the textbook money on laptops and then using online textbooks would be a step in the right direction toward School 2.0.

I just started an online textbook with my 3rd grade class. We are doing a research project on famous inventors. We will then take the research an put it into a Wikijunior page. Wikijunior is a children’s book division of Wikibooks. Wikibooks is a community dedicated to collaboratively creating a free library of educational textbooks. It is a sister project of Wikipedia, the largest encyclopedia in the world seeking to become the sum of all human knowledge.

You can find our Famous Inventors book in the “under development” part of wikijunior. It was easier to set up than I had expected, but I had to spend some time reading the help sections to make sure I was following their standards and for help with the wiki code. The day after I had set it up, I noticed that someone else has already added a couple inventors to the Table of Contents. We had previously produced these projects as powerpoint presentations. However, I wanted my students to make a more permanent contribution to the wikipedian community. We are creating free online textbooks that will be open and accessible to other children all around the world. I just introduced it to my students today, but they were excited about the idea. I think they will also be proud that by making a wikijunior book, they have made a contribution to the world at large.

There are not nearly enough Wikijunior books. I encourage you to make your contribution. Add to an existing wikijunior book that is in development or start your own.

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Podcast #5 How I started my podcast

Posted on March 20, 2008 by James Sigler.
Categories: Podcasting, Podcast.

I recorded this episode a month ago, ala Bud Hunt, while driving back from an MSTA capitol lobby day. The recorder picked up a lot of the road noise, so I tried filtering it out using Audacity. I ended up sounding a little like a Cylon, but here is it. This podcast episode is how this podcast show started, my journey, and tips for creating your own podcast.

Shownote links :

Podsafe network

Lunarpages

Wordpress Podpress

 
icon for podpress  How I started my podcast [14:47m]: Play Now | Play in Popup | Download (33)

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Hypertext stories as MMORPGs

Posted on by James Sigler.
Categories: Web 3.D, 3D sim.

    I just learned about a new form of storytelling call Hypertext.  I participated in a very intriguing discussion with Eastgate’s Mark Bernstean and Hypertextopia’s developer Jeremy Ashkenas on .  Hypertext is a hyperlinked fiction story, that I find to be an interesting example of non-linear narrative.  Stories, illustrations, sidetrips, websites, and videos are all linked off from a central, axial story.  The hyperlinks takes the digital story to a new level of connections what cannot be done on paper.  Elegantly rendered connections are represented as an interactive graphic organizer. . . kind of a semantic web narrative.

A review on the blog if:book thought the Hypertextopia looked great, but still boring.  I tend to agree.  It’s 21st century paint on a 20th century idea, Choose Your Own Adventure (personally, I loved CYOA books as a boy, plus they’re the only books I know written in 2nd person).  However unlike blogs, I did not find the Hypertexts enthralling.

However, I think the structure has merit in another context:  3D simulations and games.  I have tried virtual simulations like Second Life and Edusim   I have also tested out several Massive Multiplayer Online Roleplaying Games including the hugely popular World of Warcraft.  I am really like the non-linear storytelling in the games.  You must talk to non-player characters in the game in order to get information on stories, start a quest, or complete a task.  There are overaching goals and plots for storylines, but various stories overlap and branch out into new stories.

    The complex overlap and tangents of stories creates a rich storytelling environment that can spur higher level thinking in an educational context.  What is the students could participate in and then write their own stories with the characters in the virtual enviroment.  You can create buildings and objects in simulations, and students could collaborate in create the virtual world.

    But what if students could create a story by “teaching”(programming) the characters specific responses when an someone asks them about a certain topic.  The character tells the student who to talk to next, where to go next, or what object to pick up next.

    For example, students could be caught up in a mystery and must collect clues by visiting rooms in the house, talking to suspects, and examining objects.

    Using Hypertextopia’s semantic web story map, the students could plan the story and then create the mystery within a MMOG environment.  It would require an easy programming interface for student created content.

    It’s not there yet.  School 3.D is still in the future.  School 2.0 is here.  We need to use it well, so that when the future is ready, we will be, too.

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Edusim3D - a peek at School 3.D

Posted on March 17, 2008 by James Sigler.
Categories: Web 3.D, 3D sim, Learning.

A comment in a previous post recommended I check out Edusim3D.

I had already seen Youtube videos of the Edusim and visited the site. However, it was time to try it out. I downloaded the current Alpha .04 zip file from their Ning and followed the directions.I unzipped it to the folder I selected. The sim started right up.I was able to move my little rabbit avatar very easily around the environment.I could create, move, and resize 3D shapes, but I couldn’t change the colors or textures of the shapes. I could also add light sources and portals to other worlds. I could even browse the web in a Firefox window. It was slow, but cool.Lessons could be downloaded as prebuilt environments.I tried out the moon base enviroment. It looked neat, but I would have liked to create more structures that matched the ones there.
Greenbush is a regional education resource center in SE Kansas. I’ve been there, and it seemed to be a great place. However, Greenbush’s Edusim is cutting edge technology. It’s not World of Warcraft (one of the most sophisticated vitural worlds). It’s not Second Life. It is nowhere near being ready for prime time, but is has tremendous educational potential. This goes beyond School 2.0. This sim is looking toward what School 3.0 or School 3.D will look like in years to come.

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