I recently got my first cell phone. It’s ironic that I was a computing geek and didn’t have a cell phone. Basically, I didn’t see a use for it. I hardly ever use the phone anyway, so why would I want to carry one with me. However, whenever I would travel by myself, I found myself thinking about how far I would have to walk and the hassle I would have if my decade-old Camry broke down or I were in an accident. The lease was up on my wife’s old cell phone, so I told her I wanted one, too.
When I got the phone and started playing with it, I was amazed at the power I held in my hand. I programmed in the phone numbers for my family and school and gave them each a unique ringtone. I put my upcoming meetings and events in the calendars with alarms to remind me beforehand. I put things I needed to do on my to-do list. I can also pull up the calculator when needed.
I could snap my son’s picture and make it my wallpaper. I could customize the home screen so I had one touch access to the camera and the mp3 player. Holy cow, I had an mp3 player for listening to podcasts through the wireless earmike!
Then I discovered that I could connect my phone to my laptop using bluetooth. I could transfer podcasts from my computer to my phone. I could pull pictures I had taken with the camera onto the laptop in include them in a blog post. I could record my voice with the voice recorder for a podcast. I could even record videos! All this power, and I hadn’t even called anybody, yet.
Electronic devices are becoming so small that they had to be consolidated in order to still fit our hands. They are all converging into the cell phone, the next mobile computing device.
The iPhone is the first view of this new computing platform. This tool that I held in my hand wasn’t an iPhone, but it was a multimedia computing device that could record and play video, music, voices, images, and text. I could also call just about anybody in the United States just as easily as I could call someone in the next room. This was a tiny digital story-telling device that could help me collect sounds, images, and videos with which I could tell a story.
I after I first got mine, I asked how many of my 8 and 9 year olds had cell phones. Half of them raised their hands. This is a class in which all but 5 of my students are on free and reduced lunch. 60-70% of them either had their own mp3 players, cell phones, or both. These are third graders!
Do I need 1-to-1 laptops to do digital storytelling? Not when I have students with cell phones (although it would be nice). Students have their mobile recording devices right there in there hands.
However, my students have no idea how to use that power. They know how to play games and play ring tones. Isn’t it ironic that students have such power, and our school bans cell phone use during the day. I know, it’s a distraction. They talk, text message, play games and play music to entertain themselves on their cell phones. Cell phones will probably continue to be banned in 1.0 schools as long as they are used as a distraction from learning rather than a tool for it. When we teachers learn how to use cell phones in the classroom, then schools can begin allowing them in.
Tools - purpose = toys
The reason they don’t use cell phones for learning is because they haven’t been taught how. If we teach them to write, create, record, podcast, storytell, calculate, communicate, and collaborate, aren’t we teaching them how to learn?
Toys + purpose = Tools
I admit, I haven’t taught my students how to do digital storytelling, mainly because I didn’t have the time or the tools to do so. It’s looking like I’m getting access to the tools. Now I just have to get the time.
Once we teach students how to use cell phones in the classroom, then they can begin unleashing the incredible learning power they hold in their hands. If used carfully, cell phones could become the mobile computing tool of School 2.0.